Just a new demo reel, waiting for some shot I made to come out in october :
Foehn Reel 2012 v2 from Foehn Gallet on Vimeo.
I reajusted a few on my SFM animations from when I released it first and... That's it.
See you... Guys.
31 August 2012
Double Rainbow !
Arg!
I've named, said, read and written these two words so many time in the last few days I can't even look at it anymore.
Double Rainbow (Arg!) is the name of this new video but I guess you'll find out pretty quickly why.
It's all been animated in the SFM in keyframes and errr... I'll get back to Maya for a while I think ^^'
So the animation is getting better for a second try at SFM but it's still not good enough.
But you're here to enjoy the video are you not?
So I'll leave you to it.
Here is the tutorial that helped me make the rainbows if you're intested.
See you space cowboy...
I've named, said, read and written these two words so many time in the last few days I can't even look at it anymore.
Double Rainbow (Arg!) is the name of this new video but I guess you'll find out pretty quickly why.
It's all been animated in the SFM in keyframes and errr... I'll get back to Maya for a while I think ^^'
So the animation is getting better for a second try at SFM but it's still not good enough.
But you're here to enjoy the video are you not?
So I'll leave you to it.
Here is the tutorial that helped me make the rainbows if you're intested.
See you space cowboy...
Published by
Foehn
at
03:06
12 July 2012
SFM cherry popping
Hi everyone! (It makes it look like I have so many viewers).
Maybe you know, or maybe you don't, but an awesome software was released in beta version recently.
So, For those who don't know what a beta is... Well I explained what it was in the french version of my blog because my parents read it but odds are that people reading it here will be working in animation or video games so you probably know what it is.
So Valve, (creators of Half Life and Team Fortresse 2) released the beta version of the tool they use to make their movies : Source Filmmaker.
Basicly, it's a real-time 3D studio.
You put your set, characters, cameras, lights, play your characters or animate them, add some sound and color correction and you're done.
It was the first time I'd use it so it took me a day and animations are not great (animation I did myself I mean, wich is 2 shots) but I'll get better... Obviously.
Enjoy :
And see you space cowboy...
(Tomorow, friday july, 12th will be Firefly 10th anniversary)
Maybe you know, or maybe you don't, but an awesome software was released in beta version recently.
So, For those who don't know what a beta is... Well I explained what it was in the french version of my blog because my parents read it but odds are that people reading it here will be working in animation or video games so you probably know what it is.
So Valve, (creators of Half Life and Team Fortresse 2) released the beta version of the tool they use to make their movies : Source Filmmaker.
Basicly, it's a real-time 3D studio.
You put your set, characters, cameras, lights, play your characters or animate them, add some sound and color correction and you're done.
It was the first time I'd use it so it took me a day and animations are not great (animation I did myself I mean, wich is 2 shots) but I'll get better... Obviously.
Enjoy :
And see you space cowboy...
(Tomorow, friday july, 12th will be Firefly 10th anniversary)
Published by
Foehn
at
06:27
28 May 2012
Cocky Sniper
A while ago now, I rigged the face of the Team Fortress 2's sniper with the blendshapes from the game to use it on maya.
So here's my first animation with it... Him... Whatever.
When I watch it, I either like it or find it weird... it's your's to tell me I guess.
A Cocky Sniper from Foehn Gallet on Vimeo.
Now, instead of telling myself I could do better, I'll do better ^^
See you space cowboy...
So here's my first animation with it... Him... Whatever.
When I watch it, I either like it or find it weird... it's your's to tell me I guess.
A Cocky Sniper from Foehn Gallet on Vimeo.
Now, instead of telling myself I could do better, I'll do better ^^
See you space cowboy...
Published by
Foehn
at
12:05
23 May 2012
Bragging Scout
Hello There!
Here are 4 seconds of animation I did for a job application :
Stop Bragging from Foehn Gallet on Vimeo.
The small drawings on the top left are my thumbnails. It helps planning your animation before you start.
I didn't have a facial rig so I did without it. it's not what they where asking for anyway.
with this said...
P.S.: I discovered Firefly. It's 10 years old but still awesome.It's been canceled to but "there's no place I can be, since I found Serenity".
Here are 4 seconds of animation I did for a job application :
Stop Bragging from Foehn Gallet on Vimeo.
The small drawings on the top left are my thumbnails. It helps planning your animation before you start.
I didn't have a facial rig so I did without it. it's not what they where asking for anyway.
with this said...
P.S.: I discovered Firefly. It's 10 years old but still awesome.It's been canceled to but "there's no place I can be, since I found Serenity".
Published by
Foehn
at
15:02
27 January 2012
"And make it snappy"
Last week, I stop all my current projects to animate and only animate.
And I saw a job annoncing that I have a lot of interest for. So, to show them (and prove it to myself to), I animated 8 seconds, snappy style, in one day.
They where asking for 7 but I also wanted to replace the Santa from my reel, wich I am not satisfied with at all, ans I needed 215 frames to do that and not remix the music.
Anyway, Here's Moom in action :
Surprising Treasure from Foehn Gallet on Vimeo.
That's it for today !
I forgot last time but I am always open to constructive criticism so feel free to comment.
See you Moom walker.
And I saw a job annoncing that I have a lot of interest for. So, to show them (and prove it to myself to), I animated 8 seconds, snappy style, in one day.
They where asking for 7 but I also wanted to replace the Santa from my reel, wich I am not satisfied with at all, ans I needed 215 frames to do that and not remix the music.
Anyway, Here's Moom in action :
Surprising Treasure from Foehn Gallet on Vimeo.
That's it for today !
I forgot last time but I am always open to constructive criticism so feel free to comment.
See you Moom walker.
Published by
Foehn
at
08:42
24 January 2012
Axe Golf
Hi everybody.
I was tired of working on stuff I couldn't show because I needed someone elses approval or just because it take time.
So I decided to animate, PERIOD.
And it feels goooood.
So I took the Pyro from Team Fortress 2, and I through myself into it.
Textures, design, character model and rig belong to Valve Softwares (thank's for leaving it for us to play with).
I just beveled the fingers (and fought with the UV) and added stretches and squashes to the libs.
Grenades, pocket and gas tank didn't have controlers either.
Thank's to MaxOfS2D for showing me where to find the rigs for all the characters of TF2.
I have more stuff coming up with those characters but the facial rig is still to be done so it's long.
Axe Golf from Foehn Gallet on Vimeo.
Small precision, I didn't use either Source Filmmaker nor Gmod to make this movie.
There,
See you space burner.
I was tired of working on stuff I couldn't show because I needed someone elses approval or just because it take time.
So I decided to animate, PERIOD.
And it feels goooood.
So I took the Pyro from Team Fortress 2, and I through myself into it.
Textures, design, character model and rig belong to Valve Softwares (thank's for leaving it for us to play with).
I just beveled the fingers (and fought with the UV) and added stretches and squashes to the libs.
Grenades, pocket and gas tank didn't have controlers either.
Thank's to MaxOfS2D for showing me where to find the rigs for all the characters of TF2.
I have more stuff coming up with those characters but the facial rig is still to be done so it's long.
Axe Golf from Foehn Gallet on Vimeo.
Small precision, I didn't use either Source Filmmaker nor Gmod to make this movie.
There,
See you space burner.
Published by
Foehn
at
00:07
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